Balls
Showing 60 of 60 balls
| Icon | ID | Name | Description | Traits | Evolution Recipe |
|---|---|---|---|---|---|
| 1 | Bleed | Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (max 8 stacks) | BleedDoT | - | |
| 2 | Brood Mother | Has a 25% chance of birthing a baby ball each time it hits an enemy | Summon | - | |
| 3 | Burn | Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second | BurnDoT | - | |
| 4 | Cell | Splits into a clone on hit 2 times | Summon | - | |
| 5 | Charm | Each hit has a 4% chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies | Charm | - | |
| 6 | Dark | Deals 3.0x damage but destroys itself after hitting an enemy. Has a 3 second cooldown before it can be shot again | None | - | |
| 7 | Earthquake | Deals 5-13 damage to nearby units in a 3x3 tile square | AoE | - | |
| 8 | Egg Sac | Explodes into 2-4 baby balls on hitting an enemy. Has a 3 second cooldown before it can be shot again | Summon | - | |
| 9 | Freeze | Has a 4% chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25% more damage | Freeze | - | |
| 10 | Ghost | Passes through enemies | Piercing | - | |
| 11 | Iron | Deals double damage but moves 40% slower | None | - | |
| 12 | Laser (Horizontal) | Deals 9-18 damage to all enemies in the same row | AoE | - | |
| 13 | Laser (Vertical) | Deals 9-18 damage to all enemies in the same column | AoE | - | |
| 14 | Light | Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50% chance of missing when they attack | None | - | |
| 15 | Lightning | Deals 1-20 damage to up to 3 nearby enemies | AoE | - | |
| 16 | Poison | Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second | PoisonDoT | - | |
| 17 | Vampire | Each hit has a 4.5% chance of healing 1 health | Lifesteal | - | |
| 18 | Wind | Passes through enemies and slows them down by 30% for 5 seconds, but deals 25% less damage | None | - | |
| 19 | AssassinEvolved | Passes through the front of enemies, but not the back. Backstabs deal 30% bonus damage | Piercing | + /+ | |
| 20 | BerserkEvolved | Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second | CharmAoEDoT | + /+ | |
| 21 | Black HoleEvolved | Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7-second cooldown before it can be shot again | Instakill | + | |
| 22 | BlizzardEvolved | Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage | FreezeAoE | + /+ | |
| 23 | BombEvolved | Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again | ExplosionAoE | + | |
| 24 | FlashEvolved | Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds | BlindAoE | + | |
| 25 | FlickerEvolved | Deals 1-7 damage to every enemy on screen every 1.4 seconds | AoEDoT | + | |
| 26 | Freeze RayEvolved | Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a 10% chance of freezing them for 10.0 seconds | FreezeAoE | + /+ | |
| 27 | Frozen FlameEvolved | Add 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources | BurnFreezeDoT+1 more | + | |
| 28 | GlacierEvolved | Releases glacial spikes over time that deal 15-30 damage to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units | FreezeAoEDoT | + | |
| 29 | HemorrhageEvolved | Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20% of their current health | BleedDoT | + | |
| 30 | Holy LaserEvolved | Deals 24-36 damage to all enemies in the same row and column | AoE | + | |
| 31 | IncubusEvolved | Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times | CharmCurse | + | |
| 32 | InfernoEvolved | Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second | BurnAoEDoT | + | |
| 33 | Laser BeamEvolved | Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds | BlindAoE | + /+ | |
| 34 | LeechEvolved | Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks) | BleedDoTSummon | + | |
| 35 | Lightning RodEvolved | Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies | AoEDoT | + | |
| 36 | LovestruckEvolved | Inflicts lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50% chance of healing you for 5 health when they attack | CharmLifesteal | + /+ | |
| 37 | MaggotEvolved | Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls | Summon | + | |
| 38 | MagmaEvolved | Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units | BurnAoEDoT | + | |
| 39 | Mosquito KingEvolved | Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health | SummonLifesteal | + | |
| 40 | Mosquito SwarmEvolved | Explodes into 3-6 mosquitoes. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health | SummonLifestealExplosion | + | |
| 41 | NosferatuEvolved | Spawns a vampire bat each bounce. Vampire bats fly towards a random enemy, dealing 132-176 damage on hit, turning into a Vampire Lord | SummonLifesteal | + + | |
| 42 | NoxiousEvolved | Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds and each stack deals 1-3 damage per second | PoisonAoEDoT+1 more | + /+ | |
| 43 | Nuclear BombEvolved | Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by 10%. Has a 3-second cooldown | ExplosionAoEDebuff | + | |
| 44 | OvergrowthEvolved | Applies 1 stack of overgrowth. Upon reaching 3, consume all stacks and deal 150-200 damage to all enemies in a 3x3 tile square | AoE | + | |
| 45 | PhantomEvolved | Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times | Curse | + | |
| 46 | Radiation BeamEvolved | Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and cause enemies to receive 10% more damage from all sources per stack | AoEDebuff | + /+ | |
| 47 | SacrificeEvolved | Inflicts 4 stacks of bleed (max 15 stacks) and applies curse on hit to enemies. Cursed enemies are dealt 50-100 after being hit 5 times | BleedCurseDoT | + | |
| 48 | SandstormEvolved | Goes through enemies and is surrounded by a raging storm dealing 10-20 damage per second and blinding nearby enemies for 3 seconds | BlindAoEDoT+1 more | + | |
| 49 | SatanEvolved | While active, add 1 stack of burn to all active enemies per second (max 5 stacks), dealing 10-20 damage per stack per second and make them go berserk, dealing 15-24 damage to adjacent enemies every second | BurnCharmAoE+1 more | + | |
| 50 | ShotgunEvolved | Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200% speed but are destroyed upon hitting anything | Summon | + | |
| 51 | Soul SuckerEvolved | Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy | LifestealDebuffPiercing | + | |
| 52 | Spider QueenEvolved | Has a 25% chance of birthing an Egg Sac each time it hits an enemy | Summon | + | |
| 53 | StormEvolved | Emits lightning to strike nearby enemies every second, dealing 1-40 damage | AoEDoT | + | |
| 54 | SuccubusEvolved | Each hit has a 4% chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy | CharmLifesteal | + | |
| 55 | SunEvolved | Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second | BurnBlindAoE+1 more | + | |
| 56 | SwampEvolved | Leaves behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30, are slowed by 50% for 7 seconds and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units | PoisonSlowAoE+1 more | + | |
| 57 | Vampire LordEvolved | Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed | BleedLifestealDoT | + /+ | |
| 58 | VirusEvolved | Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second and diseased units have a 15% chance of passing a stack to undiseased nearby enemies each second | PoisonDoTPiercing | + /+ | |
| 59 | Voluptuous Egg SacEvolved | Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown before it can be shot again | SummonExplosion | + | |
| 60 | WraithEvolved | Freezes any enemy it passes through for 0.8 seconds | FreezePiercing | + |
Bleed
ID: 1
Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (max 8 stacks)
Traits
Brood Mother
ID: 2
Has a 25% chance of birthing a baby ball each time it hits an enemy
Traits
Burn
ID: 3
Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second
Traits
Cell
ID: 4
Splits into a clone on hit 2 times
Traits
Charm
ID: 5
Each hit has a 4% chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies
Traits
Dark
ID: 6
Deals 3.0x damage but destroys itself after hitting an enemy. Has a 3 second cooldown before it can be shot again
Earthquake
ID: 7
Deals 5-13 damage to nearby units in a 3x3 tile square
Traits
Egg Sac
ID: 8
Explodes into 2-4 baby balls on hitting an enemy. Has a 3 second cooldown before it can be shot again
Traits
Freeze
ID: 9
Has a 4% chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25% more damage
Traits
Ghost
ID: 10
Passes through enemies
Traits
Iron
ID: 11
Deals double damage but moves 40% slower
Laser (Horizontal)
ID: 12
Deals 9-18 damage to all enemies in the same row
Traits
Laser (Vertical)
ID: 13
Deals 9-18 damage to all enemies in the same column
Traits
Light
ID: 14
Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50% chance of missing when they attack
Lightning
ID: 15
Deals 1-20 damage to up to 3 nearby enemies
Traits
Poison
ID: 16
Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second
Traits
Vampire
ID: 17
Each hit has a 4.5% chance of healing 1 health
Traits
Wind
ID: 18
Passes through enemies and slows them down by 30% for 5 seconds, but deals 25% less damage
Assassin
EvolvedID: 19
Passes through the front of enemies, but not the back. Backstabs deal 30% bonus damage
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Recipe
Berserk
EvolvedID: 20
Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second
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Recipe
Black Hole
EvolvedID: 21
Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7-second cooldown before it can be shot again
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Recipe
Blizzard
EvolvedID: 22
Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage
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Recipe
Bomb
EvolvedID: 23
Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again
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Recipe
Flash
EvolvedID: 24
Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds
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Recipe
Flicker
EvolvedID: 25
Deals 1-7 damage to every enemy on screen every 1.4 seconds
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Recipe
Freeze Ray
EvolvedID: 26
Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a 10% chance of freezing them for 10.0 seconds
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Recipe
Frozen Flame
EvolvedID: 27
Add 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources
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Recipe
Glacier
EvolvedID: 28
Releases glacial spikes over time that deal 15-30 damage to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units
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Recipe
Hemorrhage
EvolvedID: 29
Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20% of their current health
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Recipe
Holy Laser
EvolvedID: 30
Deals 24-36 damage to all enemies in the same row and column
Traits
Recipe
Incubus
EvolvedID: 31
Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times
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Recipe
Inferno
EvolvedID: 32
Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second
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Recipe
Laser Beam
EvolvedID: 33
Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds
Traits
Recipe
Leech
EvolvedID: 34
Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks)
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Recipe
Lightning Rod
EvolvedID: 35
Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies
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Recipe
Lovestruck
EvolvedID: 36
Inflicts lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50% chance of healing you for 5 health when they attack
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Recipe
Maggot
EvolvedID: 37
Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls
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Recipe
Magma
EvolvedID: 38
Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units
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Recipe
Mosquito King
EvolvedID: 39
Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health
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Recipe
Mosquito Swarm
EvolvedID: 40
Explodes into 3-6 mosquitoes. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health
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Recipe
Nosferatu
EvolvedID: 41
Spawns a vampire bat each bounce. Vampire bats fly towards a random enemy, dealing 132-176 damage on hit, turning into a Vampire Lord
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Recipe
Noxious
EvolvedID: 42
Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds and each stack deals 1-3 damage per second
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Recipe
Nuclear Bomb
EvolvedID: 43
Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by 10%. Has a 3-second cooldown
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Recipe
Overgrowth
EvolvedID: 44
Applies 1 stack of overgrowth. Upon reaching 3, consume all stacks and deal 150-200 damage to all enemies in a 3x3 tile square
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Recipe
Phantom
EvolvedID: 45
Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times
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Recipe
Radiation Beam
EvolvedID: 46
Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and cause enemies to receive 10% more damage from all sources per stack
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Recipe
Sacrifice
EvolvedID: 47
Inflicts 4 stacks of bleed (max 15 stacks) and applies curse on hit to enemies. Cursed enemies are dealt 50-100 after being hit 5 times
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Recipe
Sandstorm
EvolvedID: 48
Goes through enemies and is surrounded by a raging storm dealing 10-20 damage per second and blinding nearby enemies for 3 seconds
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Recipe
Satan
EvolvedID: 49
While active, add 1 stack of burn to all active enemies per second (max 5 stacks), dealing 10-20 damage per stack per second and make them go berserk, dealing 15-24 damage to adjacent enemies every second
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Recipe
Shotgun
EvolvedID: 50
Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200% speed but are destroyed upon hitting anything
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Recipe
Soul Sucker
EvolvedID: 51
Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy
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Recipe
Spider Queen
EvolvedID: 52
Has a 25% chance of birthing an Egg Sac each time it hits an enemy
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Recipe
Storm
EvolvedID: 53
Emits lightning to strike nearby enemies every second, dealing 1-40 damage
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Recipe
Succubus
EvolvedID: 54
Each hit has a 4% chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy
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Recipe
Sun
EvolvedID: 55
Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second
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Recipe
Swamp
EvolvedID: 56
Leaves behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30, are slowed by 50% for 7 seconds and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units
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Recipe
Vampire Lord
EvolvedID: 57
Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed
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Recipe
Virus
EvolvedID: 58
Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second and diseased units have a 15% chance of passing a stack to undiseased nearby enemies each second
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Recipe
Voluptuous Egg Sac
EvolvedID: 59
Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown before it can be shot again
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Recipe
Wraith
EvolvedID: 60
Freezes any enemy it passes through for 0.8 seconds
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Recipe