Items
⚗️Special Fusion Combinations(3+ items)
Deadeye's Cross
EvolvedShowing 59 of 59 items
| Icon | Name | Effect | How to Obtain | Traits |
|---|---|---|---|---|
Archer's EffigyBasic | Every 7-12 rows, spawn a stone archer with 160 health on your side. Stone archers are immune to ball damage and shoot arrows at enemies, dealing 10-20 each | 🎲 Random drop during runs | Summon | |
Artificial HeartBasic | Friendly pieces gain 100% more health | 🎲 Random drop during runs | Heal | |
Baby RattleBasic | Gain 1.5x baby balls, but your aim becomes scattered | 🎲 Random drop during runs | Summon | |
Bandage RollBasic | Shoot 1-2 baby balls each time you're healed | 🎲 Random drop during runs | SummonHeal | |
Bottled TornadoBasic | When you catch a special ball, automatically shoot 1-3 new baby balls in random directions | 🎲 Random drop during runs | Summon | |
BreastplateBasic | Decrease damage taken by 10% | 🎲 Random drop during runs | Defense | |
Crown of ThornsBasic | Destroy the 2 nearest enemies when you are hit from close range | 🎲 Random drop during runs | DefenseReflection | |
Cursed ElixirBasic | When a poisoned enemy dies, 10% chance for them to come back as a zombie with 240 health that moves up the board and fights enemies | 🎲 Random drop during runs | SummonPoison | |
Deadeye's AmuletBasic | Critical hits deal 10-15 bonus damage | 🎲 Random drop during runs | Crit | |
Diamond Hilted DaggerBasic | Increase crit chance to 20% when hitting enemies in the front | 🎲 Random drop during runs | Crit | |
DynamiteBasic | Every 5-10 rows, spawn an enemy with dynamite attached to them. Destroying them will deal 200-500 damage to nearby enemies | 🎲 Random drop during runs | AoEExplosion | |
Emerald Hilted DaggerBasic | Increase crit chance to 20% when hitting enemies on their right side | 🎲 Random drop during runs | CritDamage | |
Ethereal CloakBasic | Balls go through enemies and deal 25% bonus damage until they hit the back of the field | 🎲 Random drop during runs | PiercingDamage | |
Everflowing GobletBasic | You can heal past max health at 20% efficiency | 🎲 Random drop during runs | Heal | |
Eye of the BeholderBasic | 10% chance to dodge incoming attacks | 🎲 Random drop during runs | Dodge | |
Fleet FeetBasic | Increase movement speed by 10% and move at full speed while shooting | 🎲 Random drop during runs | Speed | |
Frozen SpikeBasic | When an enemy is frozen, they emit a chill to nearby enemies that deals 10-20 damage | 🎲 Random drop during runs | FreezeAoE | |
GemspringBasic | Every 7-11 rows, spawn a Gemspring. Dealing damage to them causes them to drop an increasing amount of XP gems | 🎲 Random drop during runs | Summon | |
Ghostly CorsetBasic | Balls go through enemies and deal 20% bonus damage when hitting them from the side | 🎲 Random drop during runs | DefensePiercing | |
Ghostly ShieldBasic | Balls go through allies and heal them for 2 health | 🎲 Random drop during runs | Defense | |
Golden BullBasic | Every 7-11 rows, spawn a golden bull with 400 health on your side. Golden bulls accrue 10 gold per minute. They also move up the field, blocking and attacking enemies in the way | 🎲 Random drop during runs | Summon | |
Hand FanBasic | Slow down enemies in the same column as you by 50% | 🎲 Random drop during runs | Slow | |
Hand MirrorBasic | Projectiles have a 50% chance to reflect upon hitting you, dealing 20-40 damage if they hit an enemy | 🎲 Random drop during runs | Reflection | |
Healer's EffigyBasic | Every 7-12 rows, spawn a stone healer with 100 health on your side, which heals you 10 health per minute while it's on the field. Healers are immune to ball damage and move up the field, blocking and attacking enemies in the way | 🎲 Random drop during runs | SummonHeal | |
HourglassBasic | Balls deal 150% damage, but damage decays by 30% each time they bounce (minimum 50%) | 🎲 Random drop during runs | None | |
Kiss of DeathBasic | Charmed enemies have a 10% chance of dying after recovering | 🎲 Random drop during runs | Damage | |
Lover's QuiverBasic | Projectiles have a 40% chance to heal you for 1 health instead of hurting you | 🎲 Random drop during runs | HealDefense | |
Magic StaffBasic | Increase area-of-effect damage (such as earthquake, laser, and lightning) by 20% | 🎲 Random drop during runs | AoEDamage | |
MagnetBasic | Increase range at which you pick up items and catch balls by 1.0 tiles | 🎲 Random drop during runs | None | |
Midnight OilBasic | Balls that hit flaming enemies light on fire and deal 10-20 bonus fire damage on the next hit | 🎲 Random drop during runs | BurnDamage | |
Pressure ValveBasic | Enemies explode on death, dealing 20-30 damage to adjacent enemies | 🎲 Random drop during runs | ExplosionAoE | |
Protective CharmBasic | Gain a shield that blocks the next damage you would receive. Recharges after 60 seconds | 🎲 Random drop during runs | Defense | |
Radiant FeatherBasic | Increases ball launch speed by 20%, but get knocked back a little each time you shoot a ball | 🎲 Random drop during runs | Speed | |
Reacher's SpearBasic | Increase crit chance to 20% when hitting enemies in the same column as you | 🎲 Random drop during runs | Crit | |
Rubber HeadbandBasic | Balls start off at 70% speed but increase by 20% each bounce (max 200%) | 🎲 Random drop during runs | Speed | |
Ruby Hilted DaggerBasic | Increase crit chance to 15% when hitting enemies in the back | 🎲 Random drop during runs | Crit | |
Sapphire Hilted DaggerBasic | Increase crit chance to 30% when hitting enemies on their left side | 🎲 Random drop during runs | CritDamage | |
ShortbowBasic | Increase fire rate by 15% | 🎲 Random drop during runs | Speed | |
Silver BlindfoldBasic | Increase crit chance to 20% when hitting blinded enemies | 🎲 Random drop during runs | None | |
Silver BulletBasic | Balls deal 20% bonus damage until they hit a wall | 🎲 Random drop during runs | Damage | |
SlingshotBasic | 25% chance to launch a baby ball when you pick up a gem | 🎲 Random drop during runs | Summon | |
Spiked CollarBasic | Deal 30-50 to enemies the first time you get into their melee attack range | 🎲 Random drop during runs | Damage | |
Stone EffigyBasic | Every 7-12 rows, spawn a stone soldier with 200 health on your side. Stone soldiers are immune to ball damage and move up the field, blocking and attacking enemies in the way | 🎲 Random drop during runs | Summon | |
Traitor's CowlBasic | Stone allies can now be damaged by your balls, but you heal 2 health when a ball hits one | 🎲 Random drop during runs | None | |
TurretBasic | Floats around your character and shoots a baby ball at enemies every 2.0 seconds | 🎲 Random drop during runs | Summon | |
Upturned HatchetBasic | Balls deal 80% more damage after hitting the back of the field, otherwise damage is reduced by 20% | 🎲 Random drop during runs | Damage | |
Vampiric SwordBasic | Each kill heals you by 5, but each shot you take deals 2 damage to you | 🎲 Random drop during runs | Lifesteal | |
Voodoo DollBasic | Curse has a 10% chance of killing enemies | 🎲 Random drop during runs | Curse | |
Wagon WheelBasic | Each time a ball hits a wall, it deals 30% extra damage on the next hit | 🎲 Random drop during runs | Damage | |
War HornBasic | All baby balls deal 20% more damage | 🎲 Random drop during runs | Damage | |
Wretched OnionBasic | Deal 6-12 per second to enemies within 2 tiles | 🎲 Random drop during runs | AoEDoT | |
CornucopiaEvolved | Has the chance to create an additional baby ball each time one spawns | Combine: + | SummonDamage | |
Deadeye's CrossEvolved | Creates a new weapon with greater accuracy and improved critical damage | Combine: + + + | CritDamage | |
Gracious ImpalerEvolved | 5% chance to insta-kill an enemy with each critical hit | Combine: + | CritInstakill | |
Odiferous ShellEvolved | Improved armor, debuff resistance, and defense | Combine: + | DefenseAoEDoT | |
Phantom RegaliaEvolved | Balls phase through enemies, dealing 50% more damage | Combine: + | PiercingDamage | |
Soul ReaverEvolved | Each kill grants 1 HP and you can overheal by 30% | Combine: + | LifestealHeal | |
Tormentor's MaskEvolved | Reflects damage back onto enemies | Combine: + | ReflectionDamage | |
Wings of the AnointedEvolved | Movement and ball speed buffed by 20% and 40% respectively. Also grants immunity to environmental hazards | Combine: + | Speed |
Archer's Effigy
BasicEffect
Every 7-12 rows, spawn a stone archer with 160 health on your side. Stone archers are immune to ball damage and shoot arrows at enemies, dealing 10-20 each
How to Obtain
🎲 Random drop during runsTraits
Artificial Heart
BasicEffect
Friendly pieces gain 100% more health
How to Obtain
🎲 Random drop during runsTraits
Baby Rattle
BasicEffect
Gain 1.5x baby balls, but your aim becomes scattered
How to Obtain
🎲 Random drop during runsTraits
Bandage Roll
BasicEffect
Shoot 1-2 baby balls each time you're healed
How to Obtain
🎲 Random drop during runsTraits
Bottled Tornado
BasicEffect
When you catch a special ball, automatically shoot 1-3 new baby balls in random directions
How to Obtain
🎲 Random drop during runsTraits
Breastplate
BasicEffect
Decrease damage taken by 10%
How to Obtain
🎲 Random drop during runsTraits
Crown of Thorns
BasicEffect
Destroy the 2 nearest enemies when you are hit from close range
How to Obtain
🎲 Random drop during runsTraits
Cursed Elixir
BasicEffect
When a poisoned enemy dies, 10% chance for them to come back as a zombie with 240 health that moves up the board and fights enemies
How to Obtain
🎲 Random drop during runsTraits
Deadeye's Amulet
BasicEffect
Critical hits deal 10-15 bonus damage
How to Obtain
🎲 Random drop during runsTraits
Diamond Hilted Dagger
BasicEffect
Increase crit chance to 20% when hitting enemies in the front
How to Obtain
🎲 Random drop during runsTraits
Dynamite
BasicEffect
Every 5-10 rows, spawn an enemy with dynamite attached to them. Destroying them will deal 200-500 damage to nearby enemies
How to Obtain
🎲 Random drop during runsTraits
Emerald Hilted Dagger
BasicEffect
Increase crit chance to 20% when hitting enemies on their right side
How to Obtain
🎲 Random drop during runsTraits
Ethereal Cloak
BasicEffect
Balls go through enemies and deal 25% bonus damage until they hit the back of the field
How to Obtain
🎲 Random drop during runsTraits
Everflowing Goblet
BasicEffect
You can heal past max health at 20% efficiency
How to Obtain
🎲 Random drop during runsTraits
Eye of the Beholder
BasicEffect
10% chance to dodge incoming attacks
How to Obtain
🎲 Random drop during runsTraits
Fleet Feet
BasicEffect
Increase movement speed by 10% and move at full speed while shooting
How to Obtain
🎲 Random drop during runsTraits
Frozen Spike
BasicEffect
When an enemy is frozen, they emit a chill to nearby enemies that deals 10-20 damage
How to Obtain
🎲 Random drop during runsTraits
Gemspring
BasicEffect
Every 7-11 rows, spawn a Gemspring. Dealing damage to them causes them to drop an increasing amount of XP gems
How to Obtain
🎲 Random drop during runsTraits
Ghostly Corset
BasicEffect
Balls go through enemies and deal 20% bonus damage when hitting them from the side
How to Obtain
🎲 Random drop during runsTraits
Ghostly Shield
BasicEffect
Balls go through allies and heal them for 2 health
How to Obtain
🎲 Random drop during runsTraits
Golden Bull
BasicEffect
Every 7-11 rows, spawn a golden bull with 400 health on your side. Golden bulls accrue 10 gold per minute. They also move up the field, blocking and attacking enemies in the way
How to Obtain
🎲 Random drop during runsTraits
Hand Fan
BasicEffect
Slow down enemies in the same column as you by 50%
How to Obtain
🎲 Random drop during runsTraits
Hand Mirror
BasicEffect
Projectiles have a 50% chance to reflect upon hitting you, dealing 20-40 damage if they hit an enemy
How to Obtain
🎲 Random drop during runsTraits
Healer's Effigy
BasicEffect
Every 7-12 rows, spawn a stone healer with 100 health on your side, which heals you 10 health per minute while it's on the field. Healers are immune to ball damage and move up the field, blocking and attacking enemies in the way
How to Obtain
🎲 Random drop during runsTraits
Hourglass
BasicEffect
Balls deal 150% damage, but damage decays by 30% each time they bounce (minimum 50%)
How to Obtain
🎲 Random drop during runsKiss of Death
BasicEffect
Charmed enemies have a 10% chance of dying after recovering
How to Obtain
🎲 Random drop during runsTraits
Lover's Quiver
BasicEffect
Projectiles have a 40% chance to heal you for 1 health instead of hurting you
How to Obtain
🎲 Random drop during runsTraits
Magic Staff
BasicEffect
Increase area-of-effect damage (such as earthquake, laser, and lightning) by 20%
How to Obtain
🎲 Random drop during runsTraits
Magnet
BasicEffect
Increase range at which you pick up items and catch balls by 1.0 tiles
How to Obtain
🎲 Random drop during runsMidnight Oil
BasicEffect
Balls that hit flaming enemies light on fire and deal 10-20 bonus fire damage on the next hit
How to Obtain
🎲 Random drop during runsTraits
Pressure Valve
BasicEffect
Enemies explode on death, dealing 20-30 damage to adjacent enemies
How to Obtain
🎲 Random drop during runsTraits
Protective Charm
BasicEffect
Gain a shield that blocks the next damage you would receive. Recharges after 60 seconds
How to Obtain
🎲 Random drop during runsTraits
Radiant Feather
BasicEffect
Increases ball launch speed by 20%, but get knocked back a little each time you shoot a ball
How to Obtain
🎲 Random drop during runsTraits
Reacher's Spear
BasicEffect
Increase crit chance to 20% when hitting enemies in the same column as you
How to Obtain
🎲 Random drop during runsTraits
Rubber Headband
BasicEffect
Balls start off at 70% speed but increase by 20% each bounce (max 200%)
How to Obtain
🎲 Random drop during runsTraits
Ruby Hilted Dagger
BasicEffect
Increase crit chance to 15% when hitting enemies in the back
How to Obtain
🎲 Random drop during runsTraits
Sapphire Hilted Dagger
BasicEffect
Increase crit chance to 30% when hitting enemies on their left side
How to Obtain
🎲 Random drop during runsTraits
Shortbow
BasicEffect
Increase fire rate by 15%
How to Obtain
🎲 Random drop during runsTraits
Silver Blindfold
BasicEffect
Increase crit chance to 20% when hitting blinded enemies
How to Obtain
🎲 Random drop during runsSilver Bullet
BasicEffect
Balls deal 20% bonus damage until they hit a wall
How to Obtain
🎲 Random drop during runsTraits
Slingshot
BasicEffect
25% chance to launch a baby ball when you pick up a gem
How to Obtain
🎲 Random drop during runsTraits
Spiked Collar
BasicEffect
Deal 30-50 to enemies the first time you get into their melee attack range
How to Obtain
🎲 Random drop during runsTraits
Stone Effigy
BasicEffect
Every 7-12 rows, spawn a stone soldier with 200 health on your side. Stone soldiers are immune to ball damage and move up the field, blocking and attacking enemies in the way
How to Obtain
🎲 Random drop during runsTraits
Traitor's Cowl
BasicEffect
Stone allies can now be damaged by your balls, but you heal 2 health when a ball hits one
How to Obtain
🎲 Random drop during runsTurret
BasicEffect
Floats around your character and shoots a baby ball at enemies every 2.0 seconds
How to Obtain
🎲 Random drop during runsTraits
Upturned Hatchet
BasicEffect
Balls deal 80% more damage after hitting the back of the field, otherwise damage is reduced by 20%
How to Obtain
🎲 Random drop during runsTraits
Vampiric Sword
BasicEffect
Each kill heals you by 5, but each shot you take deals 2 damage to you
How to Obtain
🎲 Random drop during runsTraits
Voodoo Doll
BasicEffect
Curse has a 10% chance of killing enemies
How to Obtain
🎲 Random drop during runsTraits
Wagon Wheel
BasicEffect
Each time a ball hits a wall, it deals 30% extra damage on the next hit
How to Obtain
🎲 Random drop during runsTraits
War Horn
BasicEffect
All baby balls deal 20% more damage
How to Obtain
🎲 Random drop during runsTraits
Wretched Onion
BasicEffect
Deal 6-12 per second to enemies within 2 tiles
How to Obtain
🎲 Random drop during runsTraits
Cornucopia
EvolvedEffect
Has the chance to create an additional baby ball each time one spawns
How to Obtain
Traits
Deadeye's Cross
EvolvedEffect
Creates a new weapon with greater accuracy and improved critical damage
How to Obtain
Traits
Gracious Impaler
EvolvedEffect
5% chance to insta-kill an enemy with each critical hit
How to Obtain
Traits
Odiferous Shell
EvolvedEffect
Improved armor, debuff resistance, and defense
How to Obtain
Traits
Phantom Regalia
EvolvedEffect
Balls phase through enemies, dealing 50% more damage
How to Obtain
Traits
Soul Reaver
EvolvedEffect
Each kill grants 1 HP and you can overheal by 30%
How to Obtain
Traits
Tormentor's Mask
EvolvedEffect
Reflects damage back onto enemies
How to Obtain
Traits
Wings of the Anointed
EvolvedEffect
Movement and ball speed buffed by 20% and 40% respectively. Also grants immunity to environmental hazards
How to Obtain
Traits