Tier Lists
Rankings based on power, versatility, and effectiveness. Tier lists help identify the strongest characters and evolutions in the current meta.
Filter by Tier:
STier
Best options dominating the meta
ATier
Excellent choices for most situations
BTier
Solid picks for specific scenarios
CTier
Underperforming, situational use
DTier
Avoid, significantly underperforms
Showing 16 of 16 characters

The Warrior
Inflicts continuous damage over time through bleeding wounds
✓ Strengths:
✗ Weaknesses:

The Itchy Finger
Sets targets ablaze with searing flames
✓ Strengths:
- • Shoots twice as fast
- • Moves at full speed while shooting
✗ Weaknesses:
- • Scattered aim
- • Auto-fire only

The Embedded
Deadly toxin that corrupts and weakens targets
✓ Strengths:
- • Balls pierce enemies until they hit a wall (back wall included)
✗ Weaknesses:

The Repentant
Encases enemies in solid ice, stopping them cold
✓ Strengths:
- • Balls gain 5% damage with each bounce
- • Balls return to you after they hit the back wall, damaging enemies they pass through on the way back
✗ Weaknesses:

The Cohabitants
Spawns smaller creatures to swarm and overwhelm foes
✓ Strengths:
- • Every ball is fired with a duplicate in the mirrored direction
✗ Weaknesses:
- • All balls deal half damage

The Physicist
Pure radiant energy that vanquishes darkness
✓ Strengths:
- • Balls are pulled by gravity toward the back wall (balls fired at an angle will curve toward straight)
✗ Weaknesses:

The Spendthrift
Bloodthirsty creature of the night
✓ Strengths:
- • All balls are fired simultaneously in an arc
✗ Weaknesses:

The Flagellant
Contains dormant life ready to hatch into powerful allies
✓ Strengths:
- • Balls bounce off the bottom of the screen, meaning they must be caught to be re-fired
✗ Weaknesses:

The Shade
Harnesses the power of darkness and shadow energy
✓ Strengths:
- • Balls are fired from the back wall
- • Balls start with a base critical hit chance of 10%
✗ Weaknesses:

The Radical
Invisible force that pushes and controls movement
✓ Strengths:
✗ Weaknesses:
- • Plays the game automatically
- • Upgrades are chosen automatically

The Empty Nester
Ethereal entity that passes through physical barriers
✓ Strengths:
- • Multiple of each equipped special ball are fired
✗ Weaknesses:
- • No baby balls

The Shieldbearer
Unbreakable metallic sphere with immense weight
✓ Strengths:
- • Bounces balls off of a shield instead of catching them from the front
- • A ball's damage doubles every time it bounces off the shield consecutively
- • Infinite pickup range
✗ Weaknesses:
- • Nerfed ball speed

The Cogitator
Slices through foes with a vertical laser strike
✓ Strengths:
✗ Weaknesses:
- • Upgrades are chosen automatically

The Tactician
Unbreakable metallic sphere with immense weight
✓ Strengths:
- • Battles become turn-based
- • Infinite pickup range
✗ Weaknesses:

The Juggler
Strikes with the raw power of thunderbolts
✓ Strengths:
- • Balls are launched into the air, rather than straight ahead
- • Balls only start bouncing after they land in the targeted area
✗ Weaknesses:

The Makeshift Sisyphus
Shakes the ground causing devastating tremors
✓ Strengths:
- • Balls deal only area-of-effect damage, no direct damage
✗ Weaknesses:
- • No baby balls